What's inside
Six jobs, one window.
Signal flows Dynamics, Tone, Pitch/Formant, Space, then SFX. Every module has its own on, solo and trim.
Dynamics
Keep every word audible.
Five compressor characters, a colour control for saturation, a de-esser you can aim at the harsh frequency, and a gate. Gain reduction meters show what it is doing.
OPTO + FETVCA + FETTUBE + FETSMOOTHVOX BUSDE-ESS 2 to 12 kHzGATE to -84 dB
Tone
Shape the sound and watch it move.
Low, mid and high bands plus Air, a live spectrum analyser behind the curve, and high and low cut. Five voicings change how the EQ behaves.
MODERNCLEARNYCSHAPERVINTAGEHPF 20 to 500 HzLPF 3 to 20 kHz
Space
Depth that gets out of the way.
Eleven reverb and delay spaces with tempo-synced delay, ping-pong, and ducking so the effects get out of the way while the vocal is singing.
DARK HALLPLATECHAMBERINFINIVERBMASSIVEREVERB 0.3 to 8 s
SFX
Stack effects without a plugin pile.
Stack up to four of twenty effects, plus an enhancer. Put them before or after the space, depending on whether you want them reverbed.
DOUBLERPITCH WIDENERUNISONTELEPHONETAPE SATROTARYBITCRUSH+13 more
Pitch / Formant
Doubles and character, not tuning.
Shift pitch and formant independently, add a second harmony voice, or go to creature and robot. This is for effects and doubles, not tuning a vocal to a key.
PITCH ±12 stFORMANT ±12 stHARMONYCREATUREROBOT 50 to 400 Hz
Ride + ceiling
Even and loud without clipping.
A built-in vocal rider evens out word-to-word level. An output ceiling at -1 dBFS sits after the output knob, so turning up gets louder without clipping.
VOCAL RIDER 0 to 100%CEILING -1 dBFSIN / OUT ±24 dB